# پرامپت‌های تخصصی ساخت مدل سه‌بعدی Game-Ready و PBR (Image-to-3D AI Generation Prompts)

این پرامپت‌ها برای ابزارهای تبدیل تصویر به مدل ۳ بعدی (مانند **Meshy, Tripo3D, Rodin / Hyper3D, Hunyuan3D, CSM**) و اسکریپت‌های بهینه‌سازی در **Blender** تنظیم شده‌اند.

> **قانون طلایی مدلسازی کم‌پولیگان با حداکثر کیفیت:**
> * تمام مدل‌ها باید دارای **توپولوژی سبک و بهینه‌شده (Low-Poly / Game-Ready)** باشند.
> * جزئیات ریز هندسی نباید با افزایش پولیگان ایجاد شوند، بلکه باید مستقیماً بر روی **Normal Map با رزولوشن 4K/2K** بیک (Bake) شوند.
> * دست‌ها و پاها در حالت متقارن A-pose یا T-pose بدون تماس به بدن باشند تا ریتوپولوژی و ریگینگ انیمیشن به آسانی انجام شود.

---

## 🪖 ۱. کاراکترهای نظامی (Military Characters)

### 1.1 US Special Forces Operator (Assault)
* **تصویر رفرنس:** `assets/images/Characters/soldier_operator_front.png`
* **بودجه فنی:** 14,000 – 16,000 Triangles | 12,000 Vertices | 1 PBR Material Set
* **پرامپت ۳D:**
```text
Game-ready low-poly 3D character model of an elite US military special forces soldier in symmetrical T-pose, matching reference image. Clean quad-dominant edge-loop topology optimized for skeletal animation, low polygon count under 16k triangles, clean manifold mesh, no internal unseen geometry. Modular tactical gear, helmet with night vision goggles, plate carrier, knee pads, combat boots. High-detail baked 4K PBR textures: Albedo, OpenGL Normal Map, Roughness, Metallic, Ambient Occlusion. Symmetrical neutral stance.
```

### 1.2 Female Tactical Infiltrator
* **تصویر رفرنس:** `assets/images/Characters/female_operative_front.jpg`
* **بودجه فنی:** 12,000 – 14,000 Triangles | 10,000 Vertices | 1 PBR Material Set
* **پرامپت ۳D:**
```text
Game-ready low-poly 3D character model of a female tactical operative in symmetrical T-pose, matching reference image. Clean deformation-friendly topology around elbows, shoulders, and knees for rigging. Under 14k triangles, non-overlapping UV layout. Dark tactical suit with harness straps, thigh holster with combat knife, shoulder pads. PBR textures 4K: Albedo, Normal, Roughness, Metallic, AO. Symmetrical standing pose, neutral flat lighting.
```

### 1.3 Heavy Juggernaut Breacher
* **تصویر رفرنس:** `assets/images/Characters/juggernaut_breacher.jpg`
* **بودجه فنی:** 16,000 – 18,000 Triangles | 14,000 Vertices | 1 PBR Material Set
* **پرامپت ۳D:**
```text
Game-ready low-poly 3D character model of a heavy military EOD juggernaut soldier in symmetrical A-pose, matching reference image. Optimized game topology under 18k triangles, watertight mesh, solid silhouette with clean bevel baking. Thick bomb suit ballistic plating, heavy helmet with reinforced visor, tactical pouches. High-fidelity 4K PBR maps: Base Color, Tangent-space Normal map, Roughness, Metallic, AO.
```

### 1.4 Covert Sniper Scout
* **تصویر رفرنس:** `assets/images/Characters/covert_sniper.jpg`
* **بودجه فنی:** 15,000 – 17,000 Triangles | 13,000 Vertices | 1 PBR Material Set
* **پرامپت ۳D:**
```text
Game-ready low-poly 3D character model of a covert tactical military sniper scout in symmetrical A-pose, matching reference image. Low-poly optimized game topology under 17k triangles. Hooded tactical uniform with low-poly ghillie fringe strips, radio headset, ballistic chest rig. Clean UV unwrap, 4K PBR textures: Albedo, Normal Map, Roughness, Metallic, Ambient Occlusion.
```

---

## 🧟 ۲. موجودات و جهش‌یافته‌ها (Infected & Mutant Horror)

### 2.1 Feral Infected Civilian
* **تصویر رفرنس:** `assets/images/Characters/infected_civilian_front.png`
* **بودجه فنی:** 12,000 – 15,000 Triangles | 11,000 Vertices | 1 PBR Material Set
* **پرامپت ۳D:**
```text
Game-ready low-poly 3D model of a decaying male zombie in symmetrical A-pose, matching reference image. Clean edge loops around face and joints, under 15k triangles, optimized for humanoid retargeting and ragdoll physics. Ragged torn plaid shirt, decayed skin with exposed muscle tissue details baked onto 4K Normal Map. PBR textures: Albedo, Normal, Roughness, Subsurface scattering mask, AO.
```

### 2.2 Infected Hazmat Bio-Worker
* **تصویر رفرنس:** `assets/images/Characters/infected_hazmat.jpg`
* **بودجه فنی:** 14,000 – 16,000 Triangles | 12,000 Vertices | 1 PBR Material Set
* **پرامپت ۳D:**
```text
Game-ready low-poly 3D model of a mutated zombie hazmat worker in symmetrical A-pose, matching reference image. Clean low-poly topology under 16k triangles. Torn yellow hazmat suit with hoses, cracked gas mask, toxic biological boils baked into normal map. 4K PBR textures including Emissive map for glowing toxic chemical slime, Albedo, Normal, Roughness, Metallic, AO.
```

### 2.3 Mutated Armored SWAT Guard
* **تصویر رفرنس:** `assets/images/Characters/infected_guard.jpg`
* **بودجه فنی:** 15,000 – 17,000 Triangles | 13,000 Vertices | 1 PBR Material Set
* **پرامپت ۳D:**
```text
Game-ready low-poly 3D model of an infected SWAT riot police zombie in symmetrical A-pose, matching reference image. Under 17k triangles, optimized quad topology. Torn police uniform, tactical vest, broken riot helmet with transparent cracked visor. PBR maps 4K: Albedo, Normal, Roughness, Metallic, AO.
```

### 2.4 Infected Mutant Hound
* **تصویر رفرنس:** `assets/images/Characters/infected_hound.jpg`
* **بودجه فنی:** 9,000 – 12,000 Triangles | 8,000 Vertices | 1 PBR Material Set
* **پرامپت ۳D:**
```text
Game-ready low-poly 3D model of a terrifying infected mutant Doberman hound in neutral quadruped stance, matching reference image. Clean quad topology under 12k triangles optimized for canine quadruped rig. Decaying skin and exposed ribcage geometry baked into 4K Normal map. PBR textures: Albedo, Normal, Roughness, AO.
```

---

## 🔫 ۳. سلاح‌ها و تجهیزات (Weapons & Combat Gear)

### 3.1 Modular Tactical Assault Rifle
* **تصویر رفرنس:** `assets/images/Weapons/weapon_rifle.jpg`
* **بودجه فنی:** 4,500 – 6,000 Triangles | 4,000 Vertices | 1 PBR Material Set
* **پرامپت ۳D:**
```text
Game-ready 3D prop model of a modern modular tactical assault rifle, matching reference image. Hard-surface low-poly modeling under 6k triangles, clean bevels and mechanical details baked from high-poly sub-d mesh onto 4K Normal map. Separate modular nodes: receiver, magazine, silencer suppressor, holographic sight. PBR textures: Albedo, Tangent Normal, Roughness, Metallic, AO.
```

### 3.2 Tactical Combat Shotgun
* **تصویر رفرنس:** `assets/images/Weapons/weapon_shotgun.jpg`
* **بودجه فنی:** 3,500 – 4,800 Triangles | 3,200 Vertices | 1 PBR Material Set
* **پرامپت ۳D:**
```text
Game-ready 3D weapon model of a 12-gauge tactical combat shotgun, matching reference image. Low-poly optimized under 5k triangles, movable pump forend and trigger for FPS animations. Matte metal receiver, ribbed handguard, mounted flashlight. High-resolution 2K/4K PBR textures: Albedo, Normal, Roughness, Metallic, AO.
```

### 3.3 Military Combat Knife & Sheath
* **تصویر رفرنس:** `assets/images/Weapons/weapon_knife.jpg`
* **بودجه فنی:** 1,200 – 1,800 Triangles | 1,100 Vertices | 1 PBR Material Set
* **پرامپت ۳D:**
```text
Game-ready 3D weapon asset of a military combat knife with detachable kydex sheath, matching reference image. Ultra-low poly under 1.8k triangles. Serrated black steel blade, textured G10 grip, mounting clip. 2K PBR textures: Albedo, Normal, Roughness, Metallic, AO.
```

### 3.4 Tactical Plate Carrier Vest (Prop)
* **تصویر رفرنس:** `assets/images/Weapons/gear_plate_carrier.jpg`
* **بودجه فنی:** 3,000 – 4,500 Triangles | 2,800 Vertices | 1 PBR Material Set
* **پرامپت ۳D:**
```text
Game-ready 3D prop asset of a tactical military plate carrier vest, standing upright, matching reference image. Low-poly under 4.5k triangles. Camouflage fabric folds, MOLLE webbing, and ammo clips baked onto 2K/4K Normal map. PBR textures: Albedo, Normal, Roughness, AO.
```

---

## 🧪 ۴. وسایل محیطی و بقا (Survival & Sci-Fi Props)

### 4.1 Biohazard Toxic Barrel
* **تصویر رفرنس:** `assets/images/Props/prop_toxic_barrel.jpg`
* **بودجه فنی:** 1,000 – 1,600 Triangles | 900 Vertices | 1 PBR Material Set
* **پرامپت ۳D:**
```text
Game-ready 3D prop of a rusty corrugated industrial toxic waste barrel with leaking radioactive sludge, matching reference image. Cylindrical low-poly geometry under 1.6k triangles. Deep rust, dents, and hazard warning baked into Normal map. PBR textures: Albedo, Normal, Roughness, Metallic, Emissive for glowing green acid puddle, AO.
```

### 4.2 Sci-Fi Stasis Cryo-Chamber Pod
* **تصویر رفرنس:** `assets/images/Props/prop_cryopod.jpg`
* **بودجه فنی:** 4,000 – 6,500 Triangles | 4,200 Vertices | 2 Materials (Opaque + Glass)
* **پرامپت ۳D:**
```text
Game-ready 3D prop model of a sci-fi medical stasis cryo-pod, matching reference image. Under 6.5k triangles. Heavy metal chassis with separate glass visor mesh supporting alpha transparency. High-tech panel and hydraulic tubes baked on Normal map. PBR maps: Albedo, Normal, Roughness, Metallic, Emissive for status display screen, AO.
```

### 4.3 Military Tactical Supply Crate
* **تصویر رفرنس:** `assets/images/Props/prop_tactical_crate.jpg`
* **بودجه فنی:** 1,200 – 2,000 Triangles | 1,400 Vertices | 1 PBR Material Set
* **پرامپت ۳D:**
```text
Game-ready 3D prop asset of a heavy military tactical supply crate with metal latches, matching reference image. Box low-poly geometry under 2k triangles, separate lid mesh for open/close animation. Stenciled markings and corner reinforcements baked into 2K PBR textures: Albedo, Normal, Roughness, Metallic, AO.
```
